Hard realism
Monolith's Geoffrey Zatkin on games, at Penny Arcade:
"So, to summarize, we're a young industry full of pale, egotistical people that dream up ambitious games, work impossible hours and sometimes smell a bit funny."
What I thought was most revealing was this:
"At PAX this year I was a judge for their "pitch your idea for a game" sit-in. I got to break a lot of hearts by telling the audience a very sad fact – that in my 8+ years as a professional game designer, not once has any boss of mine ever asked me for an idea for a new game. Not once."
Some hard realism there. But I'm not convinced this is entirely representitive. I remember Hideo Kojima saying something about a system in their office where everyone involved during the development of Metal Gear was asked once a week to submit an idea for the game.
The rest can be found on their news page.

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