Monday, April 04, 2005

Overbright

Splinter Cell 3 arrived today. If I ever wondered why I bought a 6800 Ultra, my questions were answered as the reflection of the silvery moonlight caught a wet patch of metallic flooring, on the wind swept deck of the cargo freighter map. Really, stunning.

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Image hosted by Photobucket.com

Play the SP for the HDR. What I've played so far shows only artistic innovation. Some real thought went into the position of every light, not from a gameplay standpoint particularly, but from a cinematic one. Sheaths of over-bright, high colour that beam through orifices in the metal work to illuminate just the right detail, creating some beautiful compositions.

I'm looking forward to trying the multiplayer properly. Pandora Tomorrow was the best MP of 2004, in my opinion.