Class of '05
Postcards from GW





Thoughts on game design.
High Quality, 80mb. Seriously suggested.
Tonight on Channel 6's documentary series 'Krazy Kult Kount Down', is an insight into the story of Leo Deus and his shady organisation, Leoism. So shady that even the most basic purpose and beliefs of the cult eluded the masses. Thankfully, Janey and Darrel, the Channel 6 experts, along with various other qualified persons are on hand to lend their limitless expertise, going behind the myth of 'one of the most popular cults in the last few years'.
Whatever the current state of the industry, I'm consoled today when presented with this image. Open Hammer, draw a box. Like God rubbing his omniscient hands before the creation of the Earth, whole virtual worlds of possibility are suddenly opened. Gaming can't be creatively doomed yet.
I'm losing faith in games. Look at the titles, or the trailers of any game shown at E3 this year. Count the number of games that centre around 'HIGH OCTANE KILL EVERYMUTHAFUKARTHATMOVES' gameplay, the number of games with 'war' in the name, the number of sequels, the number of games with bosses, or with 'destructible scenery', and you'll have accounted for every offering I've clicked on the name for during the trade show's coverage.

I don't know. And if it is the case that those with a life they really enjoy never have time for games, what is the point in making them? Watching the rain from my window I've often smiled, thinking; "ahh, ideal gaming weather". Yes - weather fit for doing nothing else. Apart from maybe testing a new umbrella.
What is the purpose of computer games? With reference to the fact that I can have a more vivid experience than almost any of them provide by simply standing in my garden.
Summer has a specific feel. Something quite additional to just the hard shadows and squinting brightness. Smell is a significant factor - the melting tarmac, the heightened pollution. The ambient sound also changes. Insects buzz, traffic noise somehow seems more prominant. Planes go over, patches of cloud push the earthly gamma slider around.
1up hands-on with Epic's new Unreal Tournament.
"Our goal is to make a much better UT than anything anyone's ever seen,"

Large amounts of time spent in-game inevitably takes its toll, in today's case by referencing itself outside of play. My life wouldn't make a hugely interesting game, so I try to avoid talking about it in this blog, but a Guild Wars analogy surfaced whilst standing a fair distance from my alternate 1152x864 existence that struck me vividly.
The teaser trailer for the spiritual successor to Dead Dogma is now available for download. More details soon.
After a night of playing (slaving), there seems to be very little to distinguish Guild Wars from WoW. The clustered server system means that you very rarely see lots of people in one place, and the combat seems almost identical to Blizzards game. Player skill driven? How? Anyway, hooked up with someone. Tomorrow we're going to enter the 'real world' - leaving the soft, autumnal starting zone shown previously. Apparently it's big. Big and scary. There's inctricate PvP, guild combat, and customisable weapons options, all of which certainly sound worth a look. If they drag you through eight hours of The Grind to get to something that's actually original, they must think it's really worth it.
