Postcards from Tyria
After a night of playing (slaving), there seems to be very little to distinguish Guild Wars from WoW. The clustered server system means that you very rarely see lots of people in one place, and the combat seems almost identical to Blizzards game. Player skill driven? How? Anyway, hooked up with someone. Tomorrow we're going to enter the 'real world' - leaving the soft, autumnal starting zone shown previously. Apparently it's big. Big and scary. There's inctricate PvP, guild combat, and customisable weapons options, all of which certainly sound worth a look. If they drag you through eight hours of The Grind to get to something that's actually original, they must think it's really worth it.

Tomorrow - Any substance beneath the style?

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