Grove Street
Following a comment posted recently about the importance of environmental detail choice, with reference to San Andreas, the game's now out for PC - I've been able to peruse its locales from about five ft nearer the screen. Barely had time to start, but tonight I fired it up for 10 minutes for a bike ride around Los Santos.
When people talk about gameplay over graphics, they've obviously never wheeled a bmx out of their garage at dusk in the newest GTA. Sauntered down the Grove Street cul-de-sac, wheelie-ing lazily past the homies' shacks before breaking into a frantic pedal down into dry canal ditch. Up the other side, veer wildly into the main road, past the gym, and over the bridge - you're almost home. The view distance stretches so far in any direction that where ever you look, the world always looks invitingly explorable.



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