Ian Livingstone doesn't have much to say. For a co-creator of dungeons and dragons, the climax of talk titled 'geek to chic' being the point-and-laugh absurdity of an American hunter who played Deer Hunter in the off-season, was under whelming. Eyes down, he reeled off a jilted history 'of gaming' in sound bite monotones, introducing video montages and documentary sections of a few minutes each. Most felt like Sony marketing videos, others, like the appalling 'booth babes' clip served, in his words, to indicate women's increasing participation in the industry.
Gaming's apparent 'geek to chic' metamorphosis amounts to new consoles doubling as other devices, having wireless controllers, and being backward compatible. Hurrah. Livingstone said 'geek' as if a presenter of gaming TV show, as if as far away from such a term as possible. He tried to coax the audience into admitting to having tried cosplay, as if he wasn't partially responsible for a good deal of its invention.
What really got me was his final point (made through another video clip): how ridiculous it was that this guy would turn to a game when his outdoor hobby was impossible to partake in. What the hell does he think gaming is if not the artful recreation of real life? I used to love skating on the street in the september warmth, until the rain set in when we'd run home to play Tony Hawk instead. If I'm lonely with nothing to do, I may well turn to Second Life - where I can fly into someone's house and discuss virtual joinery, or Linden Labs politics.
His focus on Tomb Raider - a character he created - as an icon that helped move gaming into the public domain was dominated by a unwatchable skit following some moron interviewing four cosplaying Laras at a mini-golf course. Maybe he's just terrified the next game will play as badly as the animation looks.
Or maybe he just hit a nerve of mine, but showing full length Tomb Raider film trailers and irrelevant Angelina Jolie interviews in a games conference just pisses me off. Moron.
I'm now sitting outside the 'Go Play Games' event at the EIEF. From inside come drifts of overly popular pop music from the Dance Dance variant, Far Cry Instinct's piercing M16 fire and the cry of glee from children discovering Donkey Konga. As Hugh Hancock pointed out, it was nice to have the surrounding virtual carnage interrupted by the Machinimation demo kiosk in the middle of the floor, serving ten players at a time the chance to film their Quake 3 characters running and jumping.
I spent most of the day piecing together a homage to Stalker in a dark, granite themed map with Fountainhead's gloriously easy tools. Used a track from some monk chanting album I had on my iRiver as the backbone for some generous use of black, dotted with clips of Quake 3's decadent deathmatch cast walking alone through slimy corridors. Very Tarkovsky. Also had the opportunity to look at Resident Evil 4 again. It
is excellent. Well the first half hour is.
Looking forward to the industry stuff, starting tomorrow.
Edinburgh is beautiful.